The locker
Every way to play for it.
Pick a game for your group, then layer on tournament games and side bets across every group. SuperWolf keeps every bet in real time — no scribbled scorecards.
Round games — one group
Wolf
Things escalate… quickly.
Every hole one player is the Wolf and picks a partner — or goes it alone. Carries, shucks, hammers and birdies stack the bet fast. Play it either way: just keep the bet, or enter scores and let the app call the winner.
4–5 players
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Kansas City
No passengers. No excuses.
Rolling team match play where both your best AND worst ball count. First to go up three wins the match — then the slate wipes and it starts again.
4–5 players
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Vegas
Where the math turns mean.
Your team's two net balls glue into one number — low ball first — and the low number wins the difference in points. A gross birdie flips the other team's number the wrong way. It adds up fast; that's the point.
4 players
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Round Robin Match
Everybody partners everybody.
Three six-hole best-ball matches with rotating partners — by 18 you've teamed with everyone once. Auto-presses keep every six holes lively.
4 players
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Round Robin Nassau
Rotate partners, Nassau style.
Round Robin where each six-hole match is its own Nassau — front three, back three, and the overall six, all for the same stake, with dormie presses.
4 players
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Flip
New teams every hole.
Flip a coin on every tee — heads vs tails, new partners each hole. Carries and birdies add base bets (no doubling), losers pay and the winners split.
4–5 players
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Crossfire
Every man for himself.
A threesome with three head-to-head bets — you against each of the other two. One setup builds all three matches. Beat both and collect twice; get caught in the crossfire and pay both.
3 players
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9 Point
Nine points, every hole.
A threesome game: nine points per hole split 5–3–1 by net score. Settle pairwise at a price per point — beat both and you collect from both.
3 players
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One/Two Downs
Heads-up, with auto-presses.
A two-player net match tiled into back-to-back mini-matches (3/6/9/18 holes). Each block auto-presses the moment a side goes one or two down.
2 players
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Tournament games — across groups
Skins
One pot, one hole at a time.
The whole field plays for one pot; lowest net wins each hole. Ties push. Canadian breaks net ties by the lower gross — a gross birdie beats a net birdie.
Whole field
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Two Best Balls
Group vs group, Nassau style.
Each group counts its two best net balls per hole. Front nine, back nine and the full 18 each pay out to the winning group's players.
Group vs group
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Best Ball Teams
Drawn into teams, best ball wins.
Players pair into two-man teams — blind draw or hand-picked — and play net best ball over 18. One pot pays the top teams, each place worth double the next.
Whole field
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Individual Stroke Play
Low net takes the pot.
The whole field plays one stroke-play pot, net or gross. It pays the top finishers on a steep curve where each paying place doubles the next.
Whole field
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Side Bets
Any two players, any two groups.
Any two players can run their own head-to-head even from different groups — a Nassau (stroke or match), a per-hole bet, or One/Two Downs. SuperWolf settles it automatically.
2 players, head-to-head
How to play →
Which game fits your group?
Start with how many of you are playing.
| At the tee | Games |
|---|---|
| 2 players | One/Two Downs |
| 3 players | Crossfire · 9 Point |
| 4–5 players | Wolf · Kansas City · Flip |
| 4 players | Vegas · Round Robin Match · Round Robin Nassau |
| Across groups | Skins · Two Best Balls · Best Ball Teams · Individual Stroke Play · Side Bets |
Running more than one group? Bundle them into a tournament →