The locker

Every way to play for it.

Pick a game for your group, then layer on tournament games and side bets across every group. SuperWolf keeps every bet in real time — no scribbled scorecards.

Round games — one group
Wolf
Things escalate… quickly.
Every hole one player is the Wolf and picks a partner — or goes it alone. Carries, shucks, hammers and birdies stack the bet fast. Play it either way: just keep the bet, or enter scores and let the app call the winner.
4–5 players How to play →
Kansas City
No passengers. No excuses.
Rolling team match play where both your best AND worst ball count. First to go up three wins the match — then the slate wipes and it starts again.
4–5 players How to play →
Vegas
Where the math turns mean.
Your team's two net balls glue into one number — low ball first — and the low number wins the difference in points. A gross birdie flips the other team's number the wrong way. It adds up fast; that's the point.
4 players How to play →
Round Robin Match
Everybody partners everybody.
Three six-hole best-ball matches with rotating partners — by 18 you've teamed with everyone once. Auto-presses keep every six holes lively.
4 players How to play →
Round Robin Nassau
Rotate partners, Nassau style.
Round Robin where each six-hole match is its own Nassau — front three, back three, and the overall six, all for the same stake, with dormie presses.
4 players How to play →
Flip
New teams every hole.
Flip a coin on every tee — heads vs tails, new partners each hole. Carries and birdies add base bets (no doubling), losers pay and the winners split.
4–5 players How to play →
Crossfire
Every man for himself.
A threesome with three head-to-head bets — you against each of the other two. One setup builds all three matches. Beat both and collect twice; get caught in the crossfire and pay both.
3 players How to play →
9 Point
Nine points, every hole.
A threesome game: nine points per hole split 5–3–1 by net score. Settle pairwise at a price per point — beat both and you collect from both.
3 players How to play →
One/Two Downs
Heads-up, with auto-presses.
A two-player net match tiled into back-to-back mini-matches (3/6/9/18 holes). Each block auto-presses the moment a side goes one or two down.
2 players How to play →
Tournament games — across groups

Which game fits your group?

Start with how many of you are playing.

At the teeGames
2 players One/Two Downs
3 players Crossfire · 9 Point
4–5 players Wolf · Kansas City · Flip
4 players Vegas · Round Robin Match · Round Robin Nassau
Across groups Skins · Two Best Balls · Best Ball Teams · Individual Stroke Play · Side Bets

Running more than one group? Bundle them into a tournament →

Ready to play?

Download SuperWolf and start your first game today.

Download on the App Store