Wolf
Every hole one player is the Wolf and picks a partner — or goes it alone. Carries, shucks, hammers and birdies stack the bet fast. Play it either way: just keep the bet, or enter scores and let the app call the winner.
Get SuperWolfHow it works
Wolf is the game this whole app is named after. One player is the Wolf every hole, rotating through the tee order — and the Wolf picks a partner off the tee shots, or smells blood and goes it alone.
- Pick your partner: the Wolf watches the drives and drafts one player onto Team Wolf. Best ball vs. the field — win and the field pays, lose and Team Wolf does.
- Or go Lone Wolf: like that drive, do you? One man against everybody adds another doubling to the bet. Big stones, big payday — or a big check to write.
- Ties carry: push the hole and the bet rolls into the next one. The pot doesn't shrink. It waits.
Classic: just keep the bet
The original SuperWolf. Your group already knows who won the hole — you don't need an app for that. You need one that remembers what the hole was worth.
- Tag Team Wolf, tap the carries, shucks, hammers and birdies as they happen, and mark the hole Won, Lost or Tied.
- No scorecards, no handicap math — just the running total the app keeps, per player, so nobody "misremembers" hole 7 on the 18th green.
- The bet calculation sits right on the screen: base × 2 for every multiplier. When it says $16 a man, it's $16 a man.

Scored: enter scores, we call the winner
The full-scorecard version. Enter everyone's score each hole and the app does the arguing for you — best net ball decides the hole, pops and all.
- Tee order, drawn in-app: shuffle the order on the first tee and it locks in. The Wolf rotates automatically — no "whose turn is it?" on the back nine.
- Birdies count themselves: a gross birdie on the winning side doubles the bet automatically. An eagle doubles it twice. The app sees it in the scores.
- You still run the fun stuff: shucks and hammers are called in the group, tapped in the app — and you can override the outcome if someone chickens out, and a hammer was spinelessly conceded.
- Plays well with others: because it's a scored round, Wolf can join a tournament and carry side bets — skins, Nassaus, one/two downs — for those truly committed to passing around the benjamins at the 19th hole.

The multipliers
Every one of these doubles the bet — and they stack. Bet = base × 2^(all of it):
- Carry — a tied hole rolls its bet forward. Carries bank up and play oldest-first, with a full audit trail of where every one came from and went.
- Shuck — the Wolf duck-hooks one out of bounds? Shuck him. Whether the shucked Wolf has to go alone is between y'all.
- Hammer — the mid-hole "you sure about that?" double. Toss it back and forth as many times as your nerves allow.
- Birdie — a winning birdie doubles it again. Obviously.
- Lone Wolf — going solo adds one more doubling on top of everything else.
SuperWolf mode
When somebody's getting buried, flip the hole to SuperWolf — the player deepest in the red becomes the SuperWolf and gets a shot at climbing out.
- The bet is capped at a share of what he's down — big enough to matter, small enough that one hole can't double the damage.
- No carries, no shucks. Just hammers and birdies. A grasp of hope, not a loaded gun.
- Tied at the bottom? The app alternates who gets the SuperWolf hole, so the two biggest losers don't have to fight over it.
Good to know
- 4 players: everybody wins or loses the bet straight up. 5 players: Team Wolf takes 1.5× while the field pays 1× — the math balances, the app handles it.
- The carry bank has a per-hole max; bank the overflow for later or drop it — your table, your rules, set it in game setup.
- Every balance is computed from the holes, never hand-edited — review any played hole and the history is exactly what happened.
The bet carries in from a tied hole, the Wolf snap-hooks his drive and gets shucked, somebody throws a hammer, and a birdie lands on top. That's a carry, a shuck, a hammer, and a birdie — $2 × 2³ = $16 per player. Four holes ago this was a two-dollar game. Told you it escalates.
Your lock screen knows who's winning
The Live Activity rides your lock screen all round — no unlocking, no "wait, what are we up to?" on the tee box:
- This hole's fight — who the Wolf drafted, or when he's gone lone against the field.
- The carry bank — two carries loaded means the next hole is worth real money, and everybody standing on that tee knows it.
- Every man's number — green or red, updated the second the hole is saved. Story's down $20 and his phone won't let him forget it.