Wolf

The classic golf betting game for 4 or 5 players.

Game Setup

Create a new game in seconds. Here's what each option does.

Game setup screen
Game Name

Give your round a name so you can find it later. SuperWolf auto-suggests the day and date.

Base Bet

The starting wager per hole before any multipliers. Every carry, shuck, hammer, and birdie doubles this amount.

Max Carries Per Hole

How many carried-over ties can play on a single hole. Higher means bigger swings. Most groups play with 1 or 2.

Bank Unused Carries

When ON, carries that exceed the per-hole max stay banked for later. When OFF, excess carries are dropped — keeping bets more predictable.

Player Count

Wolf works with 4 or 5 players. With 5, the Wolf's team payout is adjusted so the math stays balanced.

Players

Add names, pick from saved players, or select app contacts who'll automatically follow along. Shuffle to randomize the tee order.

Normal Game Play

Each hole is scored in just a few taps. Here's what you'll see.

Hole entry — top
Hole entry — bottom
Hole Navigation

Tap the arrows to move between holes. The current hole number and mode (Standard Wolf or Super Wolf) are shown at the top. Your game auto-saves as you go.

Team Wolf

Tap the checkmark next to the Wolf and their partner (or just the Wolf for a Lone Wolf). Everyone else is on the opposing team. Each player's winnings or losses for the hole are automatically calculated — so you always know what the stakes are!

Bet Multipliers

Carries play automatically from the bank. Tap + or to add shucks, hammers, or birdies. The total bet calculation updates live — so when someone asks “What’s the bet?” you already know.

Outcome

Once the hole is decided, tap Wolf Won, Wolf Lost, or Tie. Ties create a carry that rolls into the next hole. Balances update instantly for everyone.

Share with the Boys

This is the big one. Tap the share button at the top and send the link to your group. Everyone can follow the game live on their phone — standings, current hole, who's Wolf, the whole thing. No more “How much am I down?” texts. No more arguing at the end of the round. Share the game and let SuperWolf do the talking.

View Standings

Tap “View Standings” at any point for a full breakdown — player balances and a hole-by-hole grid showing exactly where the momentum shifted.

Super Wolf Game Play

The comeback round. High stakes, high drama, one tap to switch.

SuperWolf mode on Hole 16
Switching Modes

Tap the “Standard Wolf” button at the top of any hole to switch it to SuperWolf mode. Tap again to switch back. It’s that simple — your group decides on the fly which holes are SuperWolf rounds.

Who Is the SuperWolf?

One of the biggest headaches in Wolf — figuring out who’s in last place and by how much. SuperWolf calculates it automatically. The player who’s down the most becomes the SuperWolf. No more mental math, no more arguments.

Max Bet

The other headache — what’s the max bet? SuperWolf handles that too. The max is calculated based on how far down the SuperWolf is, and we default it there because let’s be honest — our guys always bet the max. If that’s still not enough for you, throw a Hammer on it and double it.

Simplified Multipliers

No carries. No shucks. Just hammers and birdies. Give the SuperWolf a grasp of hope — this is their shot at redemption, not a pile-on.

All or Nothing

The SuperWolf picks a partner — or goes alone if they’ve got the guts. That’s their dice to roll, and there are a lot of wolves out there. Win and claw your way back into the game. Lose and dig the hole deeper. Either way, the group chat is going to be lit.

Bet Multipliers

Every multiplier doubles the bet. Stack a few and things escalate… quickly. In the end, it’s a lot of math — and we do it for you.

Bet multipliers panel
Carry bank audit
Carries

When a hole is tied, the bet carries over to the next hole — doubling the stakes. Carries are tracked automatically and play oldest-first from the bank. You can set up your game with a Max Carries Per Hole limit, and choose whether to Bank Unused Carries for later or drop the extras. Tap “View Bank” anytime to see the full carry audit — where each carry was created, where it was used, and what’s still in the bank.

Shucks

What is a Shuck?! Nothing is worse than the Wolf duck-hooking his drive clean out of bounds and then picking the next poor sucker who hits a perfect one. We aren’t pack mules here — shuck him and pick from the rest of the field. The bet doubles, and the other team is already down a player. Some guys play where the shucker HAS to go alone — that’s up to you. We’re just keeping track. Just remember — going alone also adds a double to the bet. Things escalate… quickly!

Hammers

Each Hammer doubles the bet again, and you can toss the hammer around as much as you want. Just don’t count a conceded hammer — if someone backs down, that’s between y’all.

Birdies

We play where a gross birdie doubles the bet. If your team has two birdies, it doubles again. An eagle counts as two birdies also. Y’all play it how you want!

The Math

The total bet is your base bet × 2 to the power of all multipliers combined. A $2 base bet with a carry, a shuck, and a birdie? That’s $2 × 2³ = $16 per player. SuperWolf shows the full calculation live so there’s never any doubt.