Round Robin Match
Three six-hole best-ball matches with rotating partners — by 18 you've teamed with everyone once. Auto-presses keep every six holes lively.
Get SuperWolfThe format
A foursome, three six-hole matches, partners that rotate. By 18 you've teamed with everyone once — so when it goes sideways, there's nobody left to blame but the guy in the mirror.
- Holes 1–6: you and a partner vs the other two — best ball, net.
- Holes 7–12: new partner, fresh start, same enemies.
- Holes 13–18: the last pairing — by now everybody's carried you exactly once.

How a match is won
Each match is 2v2 best ball: your team's better net ball against theirs, low ball takes the hole. Win more of the six than you lose and it's “$X a man” — each winner collects from his counterpart, face to face. No hiding behind the team.
Tap any match for the receipts: the hole-by-hole grid marks the winning ball in the winner's color and dots every stroke, the standing row tracks the match after each hole, and the presses stack underneath with exactly who owes what — dormie flagged, so everybody knows when it's do-or-die. Nobody "misremembers" hole 3.
Strokes come off the low handicap in the group and stay put all round — your pops don't improve just because your partner did.

Presses keep it spicy
Pick an auto-press rule at setup, or press by hand. A press is a brand-new bet stacked on whatever holes are left — same stake, fresh scoreboard.
- 1 down / 2 down: fall behind by the margin and a fresh press opens automatically. No begging required.
- Dormie: when the lead equals the holes left, the trailing team presses to claw money back on the way down.
- Manual: no auto rule — throw a press whenever somebody's feeling brave. Or stupid. Usually stupid.
Pressed and still losing? Presses press again. A bad three-hole stretch can put real furniture on the line.
Good to know
- Exactly four players — it takes a foursome to rotate every pairing.
- You pick the teams each match; the app suggests the pairing you haven't used yet.
- Scored live, hole by hole — add side bets, or drop the round into a tournament and rob the other groups too.
You and your partner win four of the six holes and lose two — your team takes the match, so you each collect $5 from your counterpart. Go two down early with a 1-down auto-press on, and a fresh press opens for the rest of the block; win that and it's another $5 a man.
The whole fight, one row of dots
The lock screen keeps the book while you keep swinging — one dot per match, the base match and every press it spawned:
- A number — who's up and by how many, in the leader's color. If it's not your color, hit more fairways.
- AS — all square. Nobody's blinked yet.
- A ring — dormie: they can't lose it, and you're playing for the halve and what's left of your dignity.
- ✓ — closed out. Somebody's buying.
- Dashed — a press that hasn't started. Give it a hole.
When it gets late, the swing gauge shows where the money can finish: one end reads Team Mike wins it +$15, the other Team Barry +$30, and the tick marks where you stand if everyone halves in. One hole decides it — the gauge already knows for how much.