Flip
Flip a coin on every tee — heads vs tails, new partners each hole. Carries and birdies add base bets (no doubling), losers pay and the winners split.
Get SuperWolfHow it works
Flip is fast and chaotic by design — you never know your partner until the coins land. Score it like any round; the bets sort themselves out hole by hole.
- Flip on every tee: all 4–5 players flip a coin. Heads team up against tails — new teams, every single hole. Today's partner is tomorrow's problem.
- Lone wolf? Take a ½ pop: if the flip leaves one player against the rest, an optional half-stroke evens it up — they win any tie that hole.
- All the same? All vs all: if everyone matches, it's every player for themselves — low ball takes the hole, ties at the top carry.
- Or pick teams your way: skip the coin and draw teams however you like — any 2v2 / 2v3 split works; just tap the small team.

The money
Each player on the losing side pays the hole bet; the pot is shared evenly by the winners. Unlike Wolf, a carry or a birdie doesn't double the bet — it stacks on another base bet. Ties bank a carry (oldest spent first), with a max-per-hole cap and a full audit trail, so nobody “forgets” what hole 4 was worth.
Good to know
- Net best ball — each team's low net ball wins the hole; the round's pops apply.
- Set teams right on the score line — tap a player's pill to mark the small team; the hole settles itself the moment the last score lands.
- Birdie washes: a winning gross birdie only pays if the other side didn't birdie back; turn on “count multiple” to stack them.
Holes 1 and 2 tie, banking two carries. On hole 3 a player on the two-man team birdies to win: the bet is $2 base + 2 carries + 1 birdie = $8. Each of the three losers pays $8 ($24 total), and the two winners pocket $12 apiece.
Your lock screen keeps the running tab
No unlocking, no scrolling, no “where do we stand?” — the Live Activity carries the whole round on your lock screen:
- This hole's teams — who the coins threw together, or “All vs all” when everybody flipped the same and it's every man for himself.
- The carry bank — how many carries are loaded and waiting for somebody to win a hole. Two in the bank means the next hole is worth real money.
- The running money — every player, green or red, updated the second a score goes in. Mac doesn't need to ask what he's down. Mac knows.